Way of the samurai 1 game
A tree outside the blacksmith’s house glows, and there appears to be an entrance. The first night you lay your head down in your new lodgings, something weird happens. He provides a bed for you to sleep in, places to store your items and cash, and his blacksmith skills. Still, the blacksmith agrees, and so from that point on you find yourself working with him. Though perhaps your intentions aren’t all so good after all in return, you want his daughter for yourself. It turns out he owes money, and being the kind samaritan that you are, you offer to help get his daughter back.
Your journey begins when you enter Rokkatsu Pass to find a blacksmith’s daughter being kidnapped. Instead, your days are spent crafting swords and fulfilling orders, and your nights stepping into a mysterious tree to explore hostile lands. You’re not roaming Rokkatsu Pass during the day, taking down miscreants and rescuing people in need before heading off for a good night’s sleep. Katana Kami: A Way of the Samurai Story still lets you make some important decisions, but its more fantastical nature sees the gameplay turned into a dungeon crawl.
#Way of the samurai 1 game series
The series has changed quite a bit since then, and so here we are with a spin-off that changes the gameplay more then ever. At the time, it was a breath of fresh air. Reaching an ending didn’t take all that long, but you could dive into it again, make some different choices, and experience something totally new. Arriving in the sparsely populated Rokkotsu Pass as a wandering rōnin going by the name of Kenji, of course I enjoyed the game’s combat, but it was the branching storyline that really impressed. Way back in 2002, the original Way of the Samurai blew me away. I remember my first encounter with the Way of the Samurai series.